Education is the basis of a strong economy. This increases human resources, encouraging productivity and increasing economic output.
For individuals, education opens ways to gain new skills, develop critical thinking and analytical knowledge, contribute to economic welfare, develop a sense of goals and shape one’s career. Therefore, the impact on individuals, society, government and the world cannot be denied. But the method for educating people does not always offset the development of technology. Who said, the change was close and would come faster over the next decade.
Educational technology that evolved for learning experience
In fact, progress has been seen during Pandemi Covid-19 when the government was forced to close the school doors and universities around the world for weeks at a time. Educational, Scientific and Culture Organizations of the United Nations -Nation (UNESCO) support the global education sector with digital tools, programs, and resources to ensure the continuity of learning. Other countries around the world launched online educational tools such as Alef education in UAE, Vschool in KSA and Moe E-Learning in Egypt, for several names.
Although this solution is very important, they mostly focus on the transfer of knowledge, not the practical and direct experience that students need to understand concepts. However, while some learn through theory, others learn through practice. The evolution of future educational technology must be thus overcoming the learning of experience. When coupled with innovative pedagogy, augmented reality, virtual reality (VR) and a mixture of reality are positioned to meet this need and create competitive advantage for all stakeholders involved.
Technological advances have penetrated most sectors and changed them administratively or in service delivery. Transformation, however, still requires further technological advances to disrupt education. Infiltration The progress of the education system has become an increase.
Disturbance and innovation
The disturbances that we see in the digitalization world are currently helping to improve accessibility, improve quality and improve the affordability of global education. You could say this intervention is sufficient to encourage transformative changes. In addition, environmental pressure and COP26 objectives (from the Climate Change Conference of the United Nations -nation 2021) will encourage digitization of the flow of education, which is feasible and affordable, inside and outside the classroom, reduce dependence on textbooks, notebooks and pencils as a tool critical learning,.
We need to adapt to the landscape that develops and maintain our young generation to help defeat our success. While schools and universities are increasingly focused on personal development, some technologies can speed up the process. VR is a leading example and arguably game-Changer for the next generation of students, graduates and vocational students and allows learning experience.
This allows students to immerse themselves in interactive experiences where they can visualize the results of their actions directly. Coupled with Metaverse, students and teachers can communicate and share when drowning, overcoming space and time limits. Finally, they can consolidate the knowledge gained previously and apply the skills obtained through conventional e-learning.
While research has shown that VR positively affects student learning outcomes, it can also increase students’ interaction through practical hybrid implementation, both in or outside the classroom. With VR as a class tool, the teacher can motivate students and create a more collaborative and interactive learning environment. VR can be integrated into traditional teaching to create unique experiences that are tailored to the abilities, styles, speeds, and encouragement of each student to learn, ensure their readiness to advance through strong assessment.
Maximizing the impact of VR on experience learning
VR supports stronger visualization, increasing educational interactions, increasing collaboration, strengthening students’ practical understanding, and giving globally. Research and development must coincide by unlocking the maximum output and fully utilizing its benefits, as well as new technology.
It should be noted that VR is somewhat limiting human interaction if not monitored properly and introduced to a program that is guided and can cause isolation in younger generations. However, with appropriate research, development and protection, the benefits of VR are greater than the risk. VR is a technology that can change graduate skills immediately recognized through practical applications. Learning through games, direct experience and applied knowledge creates a more attractive environment for students and produce much stronger skills.
Either through VR or other experience learning tools, educational technology is at a turning point for leaders, educators, regulators, and other stakeholders to take a proactive approach to investing in future generations and riding a wave of change. We have begun to see this plan running in the national transformation plan, even in developing countries such as the United Arab Emirates (UAE) and the Kingdom of Saudi Arabia. The UAE simulates the future through the newly inaugurated museum of the Future in Dubai, the miracle of architecture.
This museum displays the epic display of “Tomorrow Today” through Augmented and Virtual Reality, visually shows how technology re -shapes our future and how “future heroes” we can learn through games and develop new skills.
When the government around the world competes to become more reasonable and invest in social infrastructure, technology such as VR changes the status quo to make education less conventional and advance K-12, higher education and even vocational training. They are encouraged to improve results and develop a stronger, higher quality and experienced workforce. This is the power of change and we believe now is the time to act.